My name is Hannes Rehnström and I'm an aspiring game programmer studying at The Game Assembly.

I would describe myself as a programmer with interests in most areas of programming being motivated by the challenge that each task can bring. Being active in a wide range of assigments has taught me alot about collaboration with my own as well as other disciplines (such as Level Designers, Technical Artists etc.) and the importance of good teamwork and communication.

Lately I've been mostly focusing on gameplay, pipeline and physics and recently found an interest for vehicle-dynamics, however, there is always room to learn more.


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